The biggest growth came from mobile gaming. In addition, new technologies have the potential to radically build the gaming market and offer new growth opportunities. Blockchain technology has the greatest long-term potential here.
Here are the three ways that the blockchain will change gaming in the future :
1. The blockchain will turn traditional gaming companies inside out
The blockchains are known for bringing decentralization to massive industries. It transfers the power from the centralized organizations (e.g. banks, notaries, game manufacturers, etc.) to the consumers themselves. This is exactly what the blockchain can and will achieve in the game industry.
Companies such as Activision / Blizzard, Electronic Arts, CCP Games and Perfect World currently determine which games are played in the gaming universe. With the blockchain, however, this can turn from companies to platforms where users can decide what they want. This can have a huge impact.
For example, gamers currently have gatekeepers (centralized organizations) that dictate prices, control taxes, censor users, control content, and monetize data. However, with decentralized platforms, consumers can get in touch and act without such intermediaries. This would ultimately give players more control and flexibility in their gaming experience.
2. Blockchain offers cross-platform support
As long as the gaming content is created on a central platform (ie owned by a single organization), there will be no cross-platform support. Facebook can easily prevent gaming content developed for Facebook's own Spaces VR Welt from running on other platforms such as Oculus.
Due to the limited ability of a consumer or developer to use multiple platforms, the game manufacturers have limited the growth of in-world communities. Decentralized platforms with a blockchain, on the other hand, would give players and developers what they really want: more control. Only then will users get the best game for their needs. This is exactly why there are users of games who modify their games themselves - that is, modding!
Chris Vollmer, a strategist in PwC's global entertainment and media business, told VentureBeat last year: "If I were a games publisher, I would work more about social communities, peer-to-peer connections, and a network for a specific object and create more connectedness".if Vollmer said, blockchain-enabled experiences should empower the creativity he thought was necessary.
3. It gives power back to the gamer
Gaming experiences that are controlled by a central company result in the following problems:
- Control of the rules - artists, developers and consumers can only offer items and services that are approved by the platform owners. This has also resulted in a black market in many digital worlds, ostensibly worth over $ 6 billion.
- Control of Transactions - Nowadays, users are unable to capture the full value of their actions due to transaction costs. For example, Second Life charges a 5 percent fee to users for every item exchange in the game.
- Access Control - Centralized platform operators can deny access to any user at any time and at their own discretion.
- Control over the in-world currency - For currencies within a game world, gamers are exposed to the game manufacturer's monetary policy. You have little or no insight into the future development of the in-world currency. The game manufacturer can therefore decide how the money in the Blockchain game development and how much it is ultimately worth. Supply and demand that time not determine the price here.